You are here: Home / Worlds of Beru

Worlds of Beru

by admin published Jun 02, 2015 01:38 AM, last modified Jun 02, 2015 01:38 AM
Here is the repository of knowledge about The Worlds of Beru adventure settings by Hawke Robinson. You will also find The Spartan Show adventure logs, forum, and more, related to the RPG sessions broadcasts. Here you will find useful information about this extremely flexible multiverse setting. This is an intentionally highly derivative setting, unashamedly directly borrowing from existing mythologies, legends, histories, literature, and many other sources.

Worlds of Beru Overview

by Hawke — last modified Feb 01, 2015 02:26 AM - Here is an overview introduction to the home brew multiverse campaign by Hawke Robinson, "Worlds of Beru". This is an intentionally highly derivative setting, unashamedly directly borrowing from existing mythologies, legends, histories, literature, and many other sources.

Worlds of Beru Overview - Read More…

Regnum Sapientium (King Arthur's Kingdom)

by Hawke — last modified Feb 01, 2015 03:51 AM - One area that I have used as a starting location, is a mythical Arthurian setting. This section provides a brief overview of this area. Note that it is intentionally NOT a copy of our modern version of the settings, rather it is a split of the multiverse that has many aspects that are comfortably familiar from the Arthurian legends, but have significant differences (for example the Elven empire is a close analog to the Roman empire in decline, but not by any means identical).

Regnum Sapientium (King Arthur's Kingdom) - Read More…

Elves of Beru

by Hawke — last modified Feb 01, 2015 02:48 AM - This information applies mostly to the elves in the surrounding areas under Arthur's rule. The Characters may not have information about the elves in other lands (sea elf characters would be more "worldly" than most of the other races).

Elves of Beru - Read More…

The Southern Wood Elves Realm

Another of the Wood Elves realms, this one is on the very southeast edge of Regnum Sapientum, nestled at the southern end of the Dragonspine mountains...

The Southern Wood Elves Realm - Read More…

"The Changes"

by Hawke — last modified Oct 09, 2014 01:24 AM - The lands to the north are being buried by ice, while the southern ice lands are melting.

"The Changes" - Read More…

The Comet

by Hawke — last modified Feb 01, 2015 02:36 AM - ccording to legend, and more accurately from the long lives (and memories) of the elves (and other long-lived races), a few centuries ago a great comet struck the world, and nothing has been the same since. All lands were changed by the impact. ....

The Comet - Read More…

The Dragonspine Mountains

by Hawke — last modified Jan 28, 2015 01:35 PM - The Dragonspine Mountains are immensely rugged sharp jagged peaks, with several active and semi-dormant volcanoes. Portions of these mountains were formed during the last great battle with the Drow that reshaped much of the local lands.

The Dragonspine Mountains - Read More…

The Far North

by Hawke — last modified Jan 28, 2015 01:35 PM - In the realms of the great ice kingdoms far to the north is the land the land of the Norse gods. There living in the harshest of environments are their followers, the Germanics, the Vikings, and may others of their warring clans. Dragons, Giants, and other great creatures of yore still abound.

The Far North - Read More…

Places and People of Note

by Hawke — last modified Jan 28, 2015 11:21 PM - This is a placeholder of many other places of note. I have far more details than posted here, they are meant as teasers for the players, your characters may have heard tidbits about each place, or maybe nothing more than a name, but this provides some hints as to what exists, which are meant to be discovered over time through adventure.

Places and People of Note - Read More…

The Great Sundering Seas

by Hawke — last modified Feb 01, 2015 03:48 AM - Perilous to leave site of the coasts, the great mists of the Sundering Seas can cause many a captain to lose their way if they do not stick to the few known safe paths, otherwise they end up in waters and lands completely strange and may not be able to return the way they came....

The Great Sundering Seas - Read More…

Magic in Beru

by Hawke — last modified Jan 28, 2015 01:35 PM - Magic is treated differently by different cultures, and in areas that are closer to other multiverses, how magic functions might even vary...

Magic in Beru - Read More…

Dwarves of Beru

by Hawke — last modified Jan 28, 2015 01:35 PM — Found in all lands to greater and lesser degrees, and in various forms, Dwarves are generally rugged wherever they may be, whether noble or shady.

Dwarves of Beru - Read More…

Great Artifacts of Note

by Hawke — last modified Jan 19, 2015 10:47 PM —

Great Artifacts of Note - Read More…

Human Barbarians of Beru

by Hawke — last modified Jan 28, 2015 01:35 PM - Originally posted November 22. 2012 - Most of the humans from the World of Beru are pretty much considered "barbarians". There are a few pockets of "civilized" humans here and there,but they are by far the minority.

Human Barbarians of Beru - Read More…

The Great Glacier of the North

by Hawke — last modified Jan 28, 2015 01:35 PM — The north of Beru seems to be experiencing an increasing ice age. This means the “Great Ice” glacier capping the north, is slowly growing farther south. This puts pressures on those living along the northern boundaries, whether they are humans, elves, dwarves, gnomes, druids, orcs, or giants, all species are impacted by this change.

The Great Glacier of the North - Read More…

The Plague

by Hawke — last modified Jan 20, 2015 11:57 PM — There is a plague spreading through the lands of Regnum Sapientium, and other lands...

The Plague - Read More…

Arid Lands, The

Called "Aridia" by the High Elves and those of Regnum Sapientium, of course these lands have their own names by their own people...

Arid Lands, The - Read More…

Wild Woods, The

by Hawke — last modified Feb 01, 2015 02:49 AM — The woods bordering the east side of the north road, east of the Druids, and South of the Woodelves, remains an uncontrolled wildland.

Wild Woods, The - Read More…

Lady Dranara's Scroll

by Hawke — last modified Jan 21, 2015 12:03 AM — This is the scroll that the PC's receive at the beginning of the campaign in Port Balcoth. The scroll states:

Lady Dranara's Scroll - Read More…

Draoi Geata - Druids' Gate - "The Great Gate"

by Hawke — last modified Feb 01, 2015 02:49 AM — Is actually two sets of walls and gates in parallel, mostly running east-west from the road, then later the western half veering north along the inside of the forest border, and the east side veering south in the Wild Woods.

Draoi Geata - Druids' Gate - "The Great Gate" - Read More…

Magna Arbor Murus - Wood Elves Great Tree Wall

by Hawke — last modified Feb 01, 2015 02:50 AM — Great Tree Gate – Magna Arbor Portam.

Magna Arbor Murus - Wood Elves Great Tree Wall - Read More…

Queen's Road, The

by Hawke — last modified Jan 21, 2015 12:29 AM — The Queen's Road and key landmarks along the road...

Queen's Road, The - Read More…

Village Kesarnach

by Hawke — last modified Jan 21, 2015 12:30 AM — Where Lady Dranara is initially located.

Village Kesarnach - Read More…

The First Mission

by Hawke — last modified Feb 01, 2015 03:15 AM — This is a list of the tasks put to the PCs through Torschalan...

The First Mission - Read More…

Darco Andropolis

by Hawke — last modified Jan 21, 2015 12:38 AM — Middle-aged Grecian ex soldier-mercenary and shiphand

Darco Andropolis - Read More…

Mic Deepfurrow

by Hawke — last modified Jan 21, 2015 12:38 AM — Sapientium boy – 16 year old farm boy.

Mic Deepfurrow - Read More…

Arboria Maximus

by Hawke — last modified Jan 21, 2015 12:39 AM — Elf Treegate Garrison female commander

Arboria Maximus - Read More…

Lignus Silvatus

by Hawke — last modified Jan 21, 2015 12:40 AM — reegate Second in command, male commander

Lignus Silvatus - Read More…

Arlen Brieg

by Hawke — last modified Jan 21, 2015 12:41 AM — Northern Druid's Gate Commander...

Arlen Brieg - Read More…

Sean Draoi

by Hawke — last modified Jan 21, 2015 12:42 AM — North Druid's Gate, Head Druid.

Sean Draoi - Read More…

Abhainn Iníon

by Hawke — last modified Jan 21, 2015 12:43 AM — North Druid's Gate second in command.

Abhainn Iníon - Read More…

Tabuararikitiki the Giant

by Hawke — last modified Jan 21, 2015 07:59 PM — component of the creation myth of Beru...

Tabuararikitiki the Giant - Read More…

The Spartan Show - Adventurer's Guild Broadcasts

by Hawke — last modified Feb 02, 2015 08:49 AM — ere is a dedicated section of the Worlds of Beru campaign setting for The Spartan Show ( www.thespartanshow.tv) broadcast adventure logs, forum discussion, links to previous adventure broadcasts, polls, player character information,and other resources.

The Spartan Show - Adventurer's Guild Broadcasts - Read More…

Port Llewellwyn

East of the much larger Port Balchoth, Port Llewellyn is better protected from storms and military assaults, but narrower and shallower...

Port Llewellwyn - Read More…

Group 7

Character and Adventure summaries will be listed here. Detailed adventure information will be found in the appropriate SpokaneRpg.com/Forum section for Worlds of Beru Group 7.

Group 7 - Read More…

Great Men, The

There are tales about "men" of huge stature, easily over 8 feet tall. Most of these stories come from The North, but a few from other lands and worlds as well...

Great Men, The - Read More…

Druids, The

The Great Druids, found in many lands, especially in areas of more wild preserved nature.

Druids, The - Read More…

Great Gate

The Great Druid's Gate of The North

Great Gate - Read More…

Northlands

Also, "The Northlands", and "Lands of the North"

Northlands - Read More…

King Arthur

Also known as Arturias..

King Arthur - Read More…

Arturias

Diminutive of Arturias Rex, King Arthur.

Arturias - Read More…

Tangler

The "Tangler Tech" science fiction setting, a subset of the Worlds of Beru.

Tangler - Read More…

Port Balchoth

Port Balchoth is the larger of two southern ports in King Arthur's Regnum Sapientium.

Port Balchoth - Read More…

Numien's Inn

Numien's Inn & Tavern. A popular meeting place in Port Balchoth

Numien's Inn - Read More…

The Lost Rus

There are 3 tribes of the Rus Men / Lost Rus: Sevatem, Tesh, and Comsaf. The are near-neighbors to the northeast Wood Elves and High Elves, near the Spire.

The Lost Rus - Read More…

Tesh

(Tehsh) These are the descendants of the Technicians from the crashed ship. They are very practical and analytical generally, and also tend to frown on overly emotional responses.

Tesh - Read More…

Comsaf

Members of The Lost Rus, these are the descendants of the Command Staff.

Comsaf - Read More…

The Spire

An immense silver spire, sticking out of the flattened top of a 20,000' mountain...

The Spire - Read More…